(This document is intended as a supplement to the MTR and Competitive REL IPG)

Previously the MTRA-IPGA

Tournament Mechanics

MTRA 2.1: Match

A match consists of a single game of magic. In the event the game would result in a draw, the match is considered to have ended in a draw. This applies during all portions of an event. If a draw is to occur during a single elimination round the highest ranked player is considered to advance.

MTRA 2.2: Seating

Players are seated in a predetermined order established by pairing software, with Seat One as the starting player.

MTRA 2.3: Start of round

Commanders are revealed prior to shuffling and presenting decks. A game should not start until all players are present or 5 minutes have elapsed in the round.

MTRA 2.4: End of Round

There are no additional turns. The game ends when the active player passes their turn, it reaches 20 minutes past end of round, or a winner is declared (whichever comes first). If a non-active player is acting in the end step of the active turn when time is called, the subsequent turn becomes the final turn. Time remaining in end of round is not available to players.

MTRA 2.5: Conceding

During a multiplayer game, players are encouraged to concede while they have priority and the stack is empty on their own turn. A player who needs to concede at any other time will be dropped from the event and must talk to a tournament organizer  in order to re-enter. In this case, a judge will facilitate any mandatory actions of the conceded player until the stack is empty. In the event this happens in response to combat, the turn will be facilitated until the end of combat.

Tournament Rules

MTRA 3.1: Byes

Any player receiving a bye will have 3 opponents added to their opponent history with a 0.2 win rate percentage.

MTRA 3.13: Hidden Information

Clarification on Hidden Information. Hidden information is a resource to be shared at the controlling player's own discretion and may be shown to as many players as they choose. If a player is shown the face or faces of cards in a hidden zone, they may not display those cards to anyone at the table who does not have permission to see them. Players are, however, free to communicate this type of information verbally and/or through written notes. Notes used in this manner must remain visible and follow guidelines outlined in MTR 2.11 for taking notes.

Example: